How do you become a game developer? Where do the ideas come from, and how do they become complete, playable games for millions of people to enjoy? We sat down with Slime Lab creator Gionathan Pesaresi to find out.
It’s the zombie apocalypse. The dead are rising, walking the streets in search of human flesh. There’s nowhere to hide. Nowhere. What would a zombie killing expert want in his hands in this situation? “A box of pencils,” he tells us. “And some sheets of paper.” Oh. Um. Okay. “To avoid boredom.” And here was us thinking that the only danger was having your brains eaten out.